Friday, July 14, 2006

Nancy Drew : Danger By Design Walkthrough

Ok, you may remember from some of my earliest posts that one of my guilty pleasures is to play Nancy Drew computer games. Well, I just got another one in the mail a few days ago.

Well, I decided to try my hand at a walkthrough.

Here it is! If you find any errors, please let me know.

Also, No part of this or any post on my blog may be reproduced in any form. You may however link to it.

Rather than just giving answers, I’ll try and guide you to the answers. We’ll see how that goes.

We start out in Nancy’s room. I’m not sure why they chose to start here, but ok. Read the case file and if you would like the scrapbook and How to be a detective. When you are ready to start, click on the airline ticket.

I’m going to choose the Senior Detective level.

Once Heather sits down at her desk, talk to her and exhaust all topics of conversation (as always).

Before going to see Minette, search the room.

Read the notebook in your desk drawer carefully. There are solutions to at least 3 puzzles in there.

On the computer you’ll figure out that Sonny Joon from the Secret of the Scarlet hand is making a special guest appearance (sort of).

Read the e-mail, and make note of the things you need to do on the to do list.

Click on the game portal. You need a name and password. They are in Sonny’s notebook. I will give you one clue. Minette’s best friend of sorts is a dress form named Carol. That is your username. That is all. Oh, and don’t play the game yet.

OK, lets fix the plotter before we see Minette. On the last page of Sonny’s notebook there is a letter about the plotter. Read the letter, and the shapes on the bottom of the page will help you solve this puzzle. If you correctly fixed the plotter, it will no longer let you get a close up view of it.

Now that those things are done, lets go talk to Minette! But wait! Answer the phone!

Ok, Now go see Minette.

Talk to her and at the end, she will ask you to brew her some tea. Go over to the tea brewing area on the other side of Minette’s room.

Nancy will basically tell you how everything works. Click on the white recipe card looking thing on the table.

So Minette’s favorite color is red today and then she chooses the number 10. So read through all the conditions and add the called for herbs. I will say that the herb doesn’t have to meet all the conditions, just one of the conditions. What I did was figure out a condition (grow in marshy areas) and go through all the herb descriptions and write down those herbs. Then, I figured out another condition and did the same thing. You will find out that 2 herbs will appear twice on your list. I just added those once.

The total number of herbs is 11 (only counting the 2 herbs that appear on your list 2 times, once)

As soon as you finish with the tea, go to the outer office. Minette will let you know immediately if you got it right or if you have to try again.

Once you get it right, she’ll call you back and give you money and a bag and tell you to go to Pont Neuf to buy stuff that’s just like her old stuff.

Go back to your computer and make a note of all the other errands you could run while you’re out.

Talk to Heather.

Try to leave

Get the letter, take care of it, and then leave.

Lets go to Pont Neuf first. Look at the cross thingy in front of you. Read the inscription.

Next check out each of the venders in the park. Lets start with the one with the wrap on her head. She’s to the left.

One thing to note with Venders – you can haggle with them. You can try half price which they will accept most of the time, but if they don’t accept it, then the only choice you have is to pay full price.

Ok, back to the vender with the wrap on her head. She has one item of the four that Minette is looking for.

Now lets go to the vender with her back to you the whole time. She has 2 items that you will need for Minette.

Now for the vender in the middle of the park - he has only 1 item for Minette. But surprise! He also has a way for you to make money. You can paint reproductions for him. I always do the Mona Lisa painting because it’s much easier than the other one - although the other one is nice for a change now and again.

By the way, don’t forget to look at everything in the park.

Now on to Place Monge to talk to JJ Ling.

Talk to JJ, and don’t believe her! Get the envelope from her, and as always, exhaust all topics of conversation. Look at everything in the room, and also be sure to read the paper on the table now and every morning.

Now lets go to Rue Du Bac.

Dieter will say he doesn’t have the time to make the prints, so it’s up to you. The binder with instructions on it was hard for me to find. Click on the fish tank and to the right on the shelf is the binder. Read it and take notes. Dieter won’t let you take it into the dark room.

Don’t forget to search the room. You can borrow the digital camera right now if you want. You won’t need it until later, but it’s fun.

Now for the dark room. The hardest part here is the fact that you have to do this in complete darkness. And if you miss the tray and knock something over, you have a huge explosion. The easiest way to do this is to get a post-it and mark your screen where the switch and trays are. Be very careful not to do anything to harm your computer screen. Do this at your own risk!

Ok, the slides. You would think they would make things easy and you would develop 4 slides and voila! They would be 4 different slides. Well, it’s not that easy. I developed 3 and then kept developing the same ones I already had. Just try and look at the slide before you put it in the machine.

After you are done, talk to Dieter some more.

Now its time to go to Hotel De Ville

Talk to Jean Mi and give him the prints. Order something when urged to. I’ve had just about everything on the menu. It’s all chicken and hamburgers and ice cream.

Talk to Jean Mi some more and he will give you Hugo Butterly’s phone number. Fat lot of good it will do for you.

Ok, now back to the office.

Answer the phone for another blast from the past.

Ok, so we need to create some outfits. These outfits are weird. I’m not sure how to give hints for this. Just read the outfit guidelines on the white card on each page and try lots of combinations.

First outfit clue - The 3 items of one color aren’t the color green.

Second outfit clue - 2 items in this outfit are furry.

Third outfit clue - Both items on her head are yellow.

Talk to Heather some more and give her the envelope from JJ.

Go and try to give your items to Minette. You’ll find out she’s playing a game.

Go and talk to Heather. She’ll suggest you try and log in as Minette and get the high score so that Minette will quit playing and get back to work.

Login to the game portal using the username and password found in Sonny’s notebook. Keep playing until you top the high score of 1000. Yeah, this game is a pain. Everyone looks alike!

After you get the high score, go talk to Minette and give her your stuff.

Go to the outer office and now you are running home to see why JJ isn’t answering the phone.

Ok, once you get home talk to JJ.

Now we have 2 problems. We need to find mint and find out how to substitute for brown sugar.

First go to the kitchen cupboard and find the molasses. Get it and put it on the island with all the other ingredients.

Now we can solve both of our problems by going to the park.

Ok, we’re going to spend a lot of money on things you may think we don’t need. But we’ll need them later in the game.

First vendor – lady with a blanket on her head. You’ll need to pay full price for the mint. Buy the mint, the stake, the string, and the Ichi-Do book. Be sure to read the book carefully before you swim later in the game.

The second vender – the lady whose back is always to us. Buy the flashlight and the dictionary.

The 3rd vendor – the man in the middle of the park. Bring lots of money to this one. Buy the wetsuit, the pie tin, the cookbook and the book about codes. Try and buy the black box also.

When you leave the park, Nancy will make you go home because it’s getting dark. OK, I guess JJ can sleep outside Minette’s studio J

Next day:

Read the paper and then go over to the cookie ingredients.

Chop up the mint on the cutting board to the right. Be sure to read the recipe card and also the cook book to find out what the substitution for brown sugar is. Also don’t forget about the dictionary if you need help with figuring out what some of the ingredients are.

Mix the cookies up, click on the cookie sheet and when the cookies are done JJ will call.

Now to the office. As soon as you go inside, you will need to get the phone.

Get the note next to your computer.

So you need to go to the park and buy a stuffed parrot.

But what’s the hurry? Heather is gone so it’s time to check out her desk and get a closer look at the Dodo box.

At Heathers desk, the only thing to do really is look at her portfolio.

The Dodo box contains a great puzzle.

My hint here is that if you look in Sonny’s notebook, it will be much much much easier. I spent a lot of time on this puzzle before I realized that.

You have to solve the first puzzle on your own. OK, and the last one. But the middle one is very hard and it’s solution is in Sonny’s notebook I promise.

Read all the letters in the box.

OK now off to the park to buy a parrot!

After you talk to the lady with the hood, the game makes you go right. You see Dieter, and after he runs off you get an article and a clock gismo. Take them and continue shopping.

Buy the parrot from the man in the middle of the park.

Now lets go to Dieter’s and find out why he ran off?

He’s in the dark room. Knock on the door and talk to him.

He leads you to another puzzle on the wall over to the right of the fish. Put the clock gizmo on the wall.

This puzzle only gives you a certain period of time to solve. But it’s really easy. Just remember that the clock in the middle is the one you put in and maybe you should make the rest of the clocks look like that one.

Follow the passageway until the end and click on the leaves. You’ll find another puzzle. The answer is in the article about Noisette you got from Dieter.

Read the book.

Now back to the office to find something bugging Minette.

While searching for bugs, find a letter behind the first lady’s dress and a note on Minette’s desk.

This is a good time to search Minette’s room. Look at the first ladies desk and also those paint splattered round things.

You’ll have all the bugs when the box is full.

Now it’s time to use your calling card to call Lynn Manrique

Red Left… Green – as always, exhaust all conversation topics.

Now, lets go and talk to Dieter again and ask some more questions.

Alas! He is to busy and wants us to take some pictures for him.

Get the list off of his desk and use your dictionary to translate.

OK, so I can’t keep you from just looking down and seeing my list.

Stapler – Look in your office
Spider – Look around Dieter’s apartment/office
Candle – in the same place Zu tells you to leave a note.
Skull – in the same place Zu tells you to leave a note
Cross – look in the park
Teapot – where have we made tea lately?


OK, off to the park to release these bugs. Also to take a picture of the cross.

Now back to the office to take a picture of the teapot and stapler, and to make a few phone calls.

While you’re taking pictures in Minette’s area, why not ask her a few questions.

Also, click on the dress and she’ll tell you a bit more about it.

Next, talk to Heather and give her the parrot. She admits to sending the letter.

OK, now its time to call ZU. His number should appear when you pick up the phone.

Now lets go to see Jean Mi to ask about the photo in the magazine in Minette’s area.

Uh Oh, you have to help make parfaits before he’ll let you see the photo.

Be sure to use the parfait instruction book on the ledge in front of you. And ding the bell when it’s done.

OK, now we get to look at the photo. Notice that there is an arrow on each round thing and it is pointing to a particular roman numeral? Write down those numbers!

Next we go to talk Jing Jing into writing Zu a note.

Well, she won’t because she’s afraid that he will steal her identity.

The answer to this one lies in Hangman. I will tell you that there is no way to get her to agree to it, so you’ll have to trick her into it.

Now off to Denfert Rochereau or the Catacombs. Make sure you have 5 euro because that’s how much it costs.

Take pictures of the skull and candle. Then leave your message for Zu in the skull.

Well that’s all of the pictures. Lets head back to Dieter’s.

Talk to Dieter and give him the pictures. Ask about Noisette and he will give you a postcard type thing.

Combine the postcard with something in your inventory and then use the Red left….green clue.

It’s to late to do anything now.

Call Zu. He tells you how to get into the catacombs. Cool

First though lets look at that clue you got off of the post card. Open up that book that you got from Dieters place. On the last page of that letter is a symbol that is referred to as the cross of Lorraine. Have you seen it anywhere else? It’s the same cross you took a picture of in the park.

So we’re off to the park.

Click on the cross to get a close up view. You’ll notice that you can push the numbers now. Use the number that you got on the post card.

OK! Another puzzle. Make note of the clues here. They have something to do with each of the pieces of art in the park.

Go and do the mouths first.

Next do the windmill thingy. When you get it right and turn away, a squirrel will jump on the handle and make it move.

To solve this puzzle you will need a few of the things we bought from venders earlier. I will tell you no more however.

Now for the fish. That one is simple. Just push the red button!

Follow the path down, get the key. That is all there is to do here.

Can I just say that the next sequence made me a little dizzy. And can I also say that to make the tunnel that long was unnecessary and just a time waster. At least you don’t have to use it multiple times like the tunnel in Danger on Deception Island.

Just a little more criticizing. Can I just state how unlikely it would be that a secret tunnel would stay secret when it’s located in the middle of a city park. Thanks. OK, that’s all. Back to the walkthrough.

Lets go to the catacombs now. Hope you remembered your wetsuit. And to read that book. I bet the people at HERinteractive had a lot of fun putting that book together. The guy’s fro is awesome.

Click on the skull to reveal a red button. When pushed an entrance to the catacombs is revealed.

If the police approach, you can hide in the side rooms.

From the entrance you want to go across the board to the other side and then go to the very last entry on the right. You will see a pool of sorts just waiting for you to dive in!

OK, first lets go and get that bottle of whatever it was for the vender in the park.

Dive in, go into the large room with the three tunnels on the far wall. Choose the tunnel to the far right. Go through the tunnel, go right and then go straight towards the fan. The bottle is sitting right in front of it.

Now go back to the beginning for air. Also, because that’s where my next set of instructions start.

Ok, we’ll have to stop for air halfway or so. S = straight, L = left, R = right.

Go into the large room with the three tunnels on the far wall. Choose the tunnel on the lower left. Go through the tunnel and then go R, S, S, S, S, S, L, S, L, R, S, S, L, S, S, go up for air, then back down and go S, S, S, L, S, S, S, S, L, S, S, R, S. Then climb up the ladder. Check out the box and find that you have another puzzle to solve.

This one can be solved using a map of Paris, which coincidentally you see every time you go somewhere. It also talks about this a little in the letter in the book you got at Dieter’s place.

I really over thought this puzzle. I finally gave up and cheated by going to a forum. But it’s really easy if you look for those words that were in a different color on the plaque thingy, on your map of the city. I just finally got this to work for me. When I ‘saw’ it, I was feeling quite stupid.

Anyway, back to the underground plaque thingy. Swim to it, input your code, and if it’s right you get another thingy.

And after you get out of the water, you know why I wanted you to read that book.

OK, so lets go back to the office and check in.

Hey what is that thing on Minette’s door? Another puzzle to solve! Basically each fuse thingy needs to have either a color or shape in common with anything else that is connected to it.

If you fail, a yellow paint bomb goes off and ruins Minette’s entire collection.

OK, once that’s gone and you’ve thrown the bomb away, go into Minette’s area. Mysteriously, she’s gone. Anyway look at the center pole in the middle of the room. Click on the strange indentation in the metal. Look familiar? That’s right. Put the similar thing on it and a panel opens. Rotating color things. This puzzle, like the others, is impossible without the solution.

Lets go to the park and get the M380. There is a code in the book we got from Dieters that we might be able to decode with it.

Once you’ve traded for the M380, look at it in your inventory. Click on the lower portion. It opens a compartment with dials that look just like the things in Minette’s office.

Set the dials correctly and then type in the code from the book found at Dieters, under the picture of the M380.

Voila! The solution to the puzzle in Minette’s area. Use the dictionary if you need help with what color is what.

Lets go back to the office.

Solve the puzzle in Minette’s area by using the solution we just found.

Hey look a door in the floor!

Go down the stairs and see what’s there. Use your key in the door.

Read the letter in the box. Pay attention because Nancy only reads it out loud once and the darn thing is in French.

Make a note of the roman numerals on the bottom of the last page of the letter.

Uh oh, the door locked behind you.

Look at the lock.

Another puzzle.

This one you will need to decode before you can put it into the M380.

Cher ami, where have you seen that before?

Check out the letter in the book from Dieter’s. Both the picture and the letter have a clue for you.

Check out the codebook and read page 8, 9, and 10. If there are any letters in the number that is your Cher ami, just drop them.

Once you have the message decoded, grab your M380 and change the dials to match the numbers from the bottom of the letter in the case.

Type them in and voila! French numbers. That’s ok. Just use your dictionary to tell you what the solution is.

Ok, now that the bars are gone again, lets go upstairs.

You overhear a conversation.

Try to grab the dress.

I sure hope you read that book on Ichi-Do. Well, if you didn’t just take notes. She says a specific phrase just before she does a specific move.

Hope you had fun! I sure did!

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