Wednesday, October 11, 2006

Nancy Drew "The Creature of Kapu Cave" walkthrough

So, this game was a bit of a dissapointment. It was to short, to easy, and was it just me or did Joe Hardy look like he had a bad comb over?

However, it was a New Nancy Drew game from Herinteractive, so its better than nothing right?!

Herinteractive releases 2 games a year. One in July and the next in October. I would like to take this time to suggest that they may want to space these releases a bit. I've found that both games never excel. Usually one is awesome, and the other is ok. Maybe if they space them a bit, they'll have more time to concentrate on each game. Another thing they could do is introduce a 3rd release per year. I know I'd buy them. They could release in April, August, and then in December, just in time for Christmas. The only person who wouldn't like this would be my husband. He enjoys the easy birthday gift that the October released game brings.

Onward with the walkthrough!

So start the game, look through Nancy's room if you want. Its basically the same as last time. Click on the ticket when you are ready to go.

Watch the movie, talk to big Island Mike, exhaust all conversation topics and then go shell hunting. Find the beach by walking around to the back of Mikes place and following the path to the beach.

Surprise! On the beach you run into Frank and Joe with his bad comb over (shame on you for ruining his hair Herinteractive!)

Listen to them and then look for shells. There are only 5 places on the beach you can find them.

Click on the small pool in front of you, go forward once and click on the wet spot on the sand, go forward again and click on the big rock in front of you.

Now turn around. Go forward once, and in the lower left hand side of the screen is a cairn. or pile of rocks sort of like a trail marker. click on that. Now go forward twice more and click on the log to the left of your screen.

OK, now time to go and make an Aloha necklace. Go back to Mikes place and find the outside necklace making area.

Flip through the necklace examples to find the Aloha necklace. Then simply string the beads so that it looks like the necklace in the picture.

Give it to Big Island Mike and he will give you the keys!

This is the last time I will say this. Always and forever, exhaust ALL conversation topics when talking to people!

OK, as soon as you click on the jeep, a GPS screen will come up. And I was hoping to be able to drive this jeep! Anyway, in my opinion, the GPS screen is cool, but after you've seen it come up 3 times, it gets old. They need to shorten it just a bit.

Anyway, choose Camp Quigley.

OK, once there, explore! And of course, pick up everything that is not nailed down.

Near the jeep you will find a winch and a panel with lots of numbers on it. In front of the tent you will find a tape recorder.

Rewind the tape and listen.

go into the tent and explore. Find the Clipboard, the radio with no power, the note with the radio frequency from Dr. Quigley.

Check out the table with the microscope on it. Strange that the radio has no power, but the "Formula" machine does???!?

Also check out the green box with the strange lock on it. Push the buttons and hear a familiar sound. Rewind the tape and write down the order you hear those sounds. Herinteractive was nice enough to "Name" the sounds also, so write down the "Blah"s and the "Blee"s correctly.

ok, now that the box is open, read the notes about Professor Craven, notice the phone number at the end of the notes, get the hook, and the pass.

Call the number. Whether you try and be Dr. Kim or try and be yourself, the lady hangs up on you.

Lets fix the jeep. Use the winch and the hook, you should be able to get it out.

Look at the panel with the numbers. This time Nancy will recognize it as a solar panel and tell you that some of the cells are missing.

Lets go and see if those lovely people at the Hilihili research center have some extras.

Whether you use the pass or not you end up in front of Professor Craven getting yelled at. Don't worry, he calms down.

When you ask for solar cells, he asks you to get some seeds. They are downstairs. Or should I say down a ramp? Anyway, look around all you want. Despite the high security, no one is around, and you won't get stopped.

Once you've found the plants that need harvesting, look to the right and find the card that describes the seed you are looking for. Its easy.

Once you are done, bring them back to the Professor and he will instruct some guy to put the cells in your vehicle.

Back to Camp!

Lets fix the Solar panel. If you are familiar with Suduko, this should be fairly easy. If not, just remember that in each of the 4 squars, there should only be numbers 1-9. In each row, there should not be any numbers repeated. When the lights are all green, you are done. Just keep messing around with the numbers if you don't understand Suduko, and eventually it will come together.

Now hook it to the winch and wind the winch so its back in the tree.

Lets go call Dr. Kim.

Turn on the power and figure out how to input the frequency found on that note from Dr. Kim

Pick up the microphone on the table to talk to Dr. Kim.

Call Joe and see if he can help.

Now we are playing as Joe.

Go talk to Big Mike.

He will send you fishing.

On the way to the beach, live through the earthquake and talk to Pua at the surf shack.

Now head down to the pier and start fishing. Click on the fishing rod and then the bait each time you want to catch a fish. Watch your bobber. When it dunks down below the water, click on your rod. It will show you the fish that you caught. Some are dang ugly!

As soon as you have caught 6 of the Ulua, you will run out of bait. That really stinks because all these fish are worth big island bucks (from Pua).

Go and give the Ulua to Big mike.

Leave, once your around the first corner you hear a car leave.

I'm going to bring the rest of these fish to Pua so I can get some big island bucks.

OK, now that I'm $9 richer, lets go check out big mikes office.

There is nothing on the desk to see, just look at the calendar. There you will find a post-it and the key.

Once you get into the locked cabinet, you will find a map. Now you know that Dr. Kim is at 3 finger rock. Joe calls Nancy and leaves a message with the coordinates. Then he gets clobbered.

Now as Nancy, you know where to find Dr. Kim. plug those coordinates into the GPS and get going!

As you are going down the trail you will see colored flags marking other trails with plants at the end. At each plant take a colored baggy and collect a sample. This will save time later.

once you get to the end of the trail, look up and click on dr. kim to talk to her.

She sends you back to camp for her clipboard. Hop in the Jeep, go back to camp. The clipboard is in the tent. Hop back in the jeep and head for 3 fingered rock (really should have been called 3 toed rock in my opinion)

Give the clipboard to Dr. Kim. she will tell you that the first page is missing. Now you have to gather all the data and analyze it according to the instructions on the clipboard.

Back to camp! Look at the clipboard and find instructions. You will need a microscope. If you look at the one in the tent, you will find that the one there is broken.

Lets go to the Hilihili! Don't worry, they'll let you in. Just push the white button for assistance.

Dr craven will give you the microscope part, but needs you to fertilize some plants first. The plants are down the ramp and on the right side of the room.

The first time I did this puzzle, I just kept pushing buttons and solved it pretty quickly. This time I made a chart and figured out what each color would do. Either way works!

Talk to Dr. Craven again and he will give you the part you need.

On the way out you hear him firing Mr. Fiderman.

Back to camp!

Fix the microscope and pour the contents of the red pouch on it. If you read the clipboard instructions you know that you need to seperate and weigh the frass (pictures on the clipboard), count the seeds and count the insect parts.

Also note that you are missing 2 colors of pouches. Those are at kapu cave but dr. kim hasn't told you about them yet.

One thing on the clipboard that you have to do is identify the plants that the samples were taken from. Lets call Joe and see if he can help.

Playing as Joe, lets go and play some of those games in Big Island Mike's office.

The Wiki Tiki game is just for fun. You can win a sharks tooth that can be made into a necklace and exchanged for Big Island Bucks.

The other game is an informational game. You will need more bucks to read everything. You can catch fish or make necklaces. Either way is pretty easy. Don't forget to ask Big Mike about Franks accident and pick up the paper on the ground.

When playing the informational game, don't forget to take notes while looking at the plants!

Lets go talk to pua now. Hey, she's renting snorkel gear!

After talking to Pua, lets round up some bucks. You can make necklaces or catch fish if you have any money left for bait.

However you do it, once you have $30, rent some snorkel equipment.

While you are earning money, you will hear Pua and her father arguing. You will want to talk to both her and Big Mike about it.

Once you are able to rent the snorkel equipment, go down to the sand where the big wet spot is. You will be able to enter the water there. There are 5 places to collect shells down there, and at the end you will find a dark hole where an eel lives and won't let you through.

hey, we forgot to call the pawn broker. Lets do that.

Now lets call Johnny Kuto.

OK, now its time to talk to Big Mike.

Now lets go talk to Pua. On the way, Johnny Kuto calls you back. Nothing.

Pua tells you about the chart in the courtyard. Lets go talk to Big Mike to find out his favorite flavor of shave ice. You'll need money for this one.

Go and talk to Big Mike. He'll tell you to guess his favorite shave ice by making them and bringing them to you. This is sort of fun. He will tell you how many flavors you have right. But it could get expensive.

After you get the right answer, you will be able to open the box in the courtyard. you will find a strange map and Joe will call Nancy.

Ok, look at the clipboard. the first page of directions has the coodinates for Kapu cave. Lets plug in the coordinates and check it out. Also, collect the samples there.

OK back to camp to analyze the new samples.

Once you have the clipboard full, turn on the Krolmeister Formula machine and put your clipboard in it.

Now we need to take the results to Dr. Kim.

The first time you talk to her she'll tell you about the webs at Kapu cave.

The next time, she'll get excited about your results. the nice thing about this puzzle is that she'll tell you which color has the wrong data.

Make sure you exhaust all conversation topics with Dr. Kim. She may finish a conversation, but if you try and talk to her again, you'll find that you have more questions to ask.

OK then, off to the Hilihili! Dr. Craven is asleep so now you can check out his thingeymajig. Be sure to hit the settings tab at the far right in order to turn off the sound. Also, check out his lab coat near him.

Remember that Fiderman guy who got fired? Well, I bet his locker would be a good place to find one of those protective suits! Write down his combination and his employee number.

When you get in the room with the plants, go left and then all the way to the back of the room. You will find a room with a computer in it. This is where you'll figure out what plant to take a sample from.

The HH3333 is right outside the door to the office you are in, and to the left. very easy. Get a sample, and get out.

Getting out is a bit of a problem. Review these directions, don't pause a lot, and you should get out just fine. If not, you'll just have to try again.

R,S,L,S,S,S,L,S,L,S,R,S,L,S,S,R,S,R,S,S,S,R,S,L, at door, and leave!

We're out! Back to camp.

You'll need to go into the tent and put the plant sample in a test tube. When you click on the table to use the test tubes, you'll find that they helpfully put the plant sample on the table for you. Just put it in a test tube and squirt in some liquid from the bottle in front of you.

They also put the Red sample on the table in front of you. By clicking on it, it will put some of it in the test tube in front of you. Do the same with the liquid.

OK, back to Dr. Kim!

Talk to her and then take the canopy samples from her pack. Back to camp!

once you analyze all those canopy samples (using the test tubes and that liquid) then its back to Dr. Kim!

OK, after taking the ring from Dr. Kim's pack, lets go to Kapu cave.

There is only one place where anything can be put in Kapu cave. Find it, Its on the main statue.

I hope you took notes from that map Joe got out of the box in the courtyard. You'll need it now.

Put the pictures in the order listed on the map. If it doesn't do anything, play with the block on top, second from the left. That always works for me.

OK, so lets go into this cave filled with lava. The first 2 jumps you take, you'll make. Don't forget to look at the statues you are passing. The 3rd (or so) statue you see, you'll be able to pull his tongue out. This will make a ledge come out of the wall. Take the ledge. There is no other way over. But once you use the ledge it will disappear and you will be stuck.

You'll come to a lovely puzzle. Basically its one where you find the right sequence and you solve the puzzle. Only problem is that when you push any wrong rock, you die. And you get to second chance it for the next try. Lovely, eh?

For all you cheaters, here's the answer. Center top is #1, second from the left on the bottom is #2, the big button in the middle towards the left is #3, and the very left middle button is #4. This will cause you to slide down a tube.

The next puzzle is fairly easy. You are going to put the turtle laying eggs story in order. Use the domino style tiles for it.

When you get the puzzle right, the head will sink and the eyes will look right. As soon as you can, click on the right arrow. Otherwise you will get squished.

Now we go back to Joe.

OK, after we hear the message from Nancy, Joe says we should go and see if the eel is still there under the water. Get out your list of animals from that map again. Make sure you have them in order and handy. You will need to choose the right directions according to that order while Joe holds his breath.

Lets go!

What I'd like to know is how Joe can say "Whoa" every time you choose a direction, without drowning!

Once you get there and the rock breaks the bridge, you are again, stuck. Climb the bridge 'ladder'. Explore the cave and you will get to a statue thingey where you can push a button. Push it and go in. Look around and find the canisters. Then Big Mike shows up. And then Nancy shows up! Wow, lets have a party!

I'm not sure there is anything to this next puzzle other than dumb luck. Just keep trying and you'll make it. Though I have to laugh at Nancy's instructions. Like Big Mike can't hear them also! Ha Ha!

I'm disappointed in the lack of a big finish on this one! And, hey! I wanted to make some more necklaces!

Anyway, the next game looks good.

Looking forward to it in 9 STINKING MONTHS! Man Herinteractive, could you possibly produce more games, or at least put them out every 6 months or something?

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